Inside, you'll be walking on a shiny bronze path, neatly punctured with rows of tiny holes. Though you can see more of the background in Act 2, the general appearance of both acts are pretty much exactly the same. Closer background walls in various small areas carry a basic, but contrasting purple pattern of simple diagonal lines. You can see a row of darkened prison capsules lining one area horizontally and even lower, it seems to get less warehouse-esque and a little more electronic, with various black and green detailed structures, almost subtly resembling microchip architecture. Act 2 descends into the ship, where a little more detail is added to this relatively plain and uninteresting background. There are more greenish horizontal beams of varying thickness and shapes going across. A grid of mesh tiles of a very dark blue colour line the background, and they compress in size towards the top and bottom of the screen of Act 1. Most of the time though, you'll be inside, in a large, dark arena, making this more of a mechanical base than a deadly system of air-based structures. The sky here is a fine midday blue, and small clouds float by briskly, dipping up and down slightly, as the ship bobs in the air. Flying Battery is a huge, heavily armoured military cruiser, but it actually seems to be held afloat by fairly lo-tech propellers and machinery, similar to Wing Fortress, Eggman's previous ship.
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